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Common Core: Math
134 Results
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- In this module, students build on their understanding of probability developed in previous grades. In Topic A the multiplication rule for independent events introduced in Algebra II is generalized...
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- This module revisits trigonometry that was introduced in Geometry and Algebra II, uniting and further expanding the ideas of right triangle trigonometry and the unit circle. New tools are introduced...
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- Students revisit the fundamental theorem of algebra as they explore complex roots of polynomial functions. They use polynomial identities, the binomial theorem, and Pascal’s Triangle to find roots...
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- Module 2 extends the concept of matrices introduced in Module 1. Students look at incidence relationships in networks and encode information about them via high-dimensional matrices. Matrix...
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- Precalculus Module 1: Complex Numbers and Transformations Module 1 sets the stage for expanding students' understanding of transformations by exploring the notion of linearity. This leads to the...
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- Student Outcomes Students determine the values of the sine, cosine, and tangent functions for rotations of π/3, π/4, and π/6 radians. Students use the unit circle to express the values of the sine,...
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- Topic A helps students recall how to use special triangles positioned within the unit circle to determine geometrically the values of sine, cosine, and tangent at special angles. The unit circle is...
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- Student Outcomes Students construct a tangent line from a point outside a given circle to the circle.
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- Updated Modules and Curricular Resources The tables below reflect Mathematics and English Language Arts curricular materials and resources that have been updated. As additional materials are updated...
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- Student Outcomes Students use expected pay off to compare strategies for a simple game of chance.
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- Student Outcomes Students calculate expected values. Students make rational decisions based on calculated expected values.
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- Student Outcomes Students use probabilities to make fair decisions (e.g., drawing by lots, using a random-number generator).
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- Student Outcomes Students use probability to learn what it means for a game to be fair. Students determine whether or not a game is fair. Students determine what is needed to make fair an unfair game...
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- Student Outcomes Students use probability concepts to make decisions in a variety of contexts.
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- Student Outcomes Students use probability concepts to make decisions in a variety of contexts.
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- Student Outcomes Given a description of a discrete random variable, students determine the probability distribution of that variable. Students interpret probabilities in context.
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- Student Outcomes Students use empirical data to estimate probabilities associated with a discrete random variable. Students interpret probabilities in context.
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- Student Outcomes Students use empirical data to estimate probabilities associated with a discrete random variable. Students interpret probabilities in context.
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- Topic C is a capstone topic for this module, where students use what they have learned about probability and expected value to analyze strategies and make decisions in a variety of contexts (S.MD.B....
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- Student Outcomes Students analyze simple games of chance. Students calculate expected pay off for simple games of chance. Students interpret expected pay off in context.
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- Student Outcomes Given the probability distribution of a discrete random variable in table or graphical form, students describe the long-run behavior of the random variable. Given a discrete...
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- In this topic, students first distinguish between discrete and continuous random variables and then focus on probability distributions for discrete random variables. In the early lessons of this...
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- Student Outcomes Students calculate the expected value of a discrete random variable.
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- Student Outcomes Students interpret expected value in context.